Alexey Pazhitnov - the "Father" of Tetris Several decades gone away, the first computers appeared. Once upon a time (in 1985) a Russian developer Alexey Pazhitnov wondered if it would be possible to make this addictive game even more captivating. He added a key element that made Tetris a mix of arcade and puzzle genre - time factor. The second Alexey's idea was to cut down the number of blocks that make a pentomino figure. This way "penta" turned to "tetri", and the figures became more simple: